Part 79: WHAT ARE THESE ICY BULBS FIGHTING FORRRRRRRR
Update 63: WHAT ARE THESE ICY BULBS FIGHTING FORRRRRRRR
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This is a party that I don't have much to say about.
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This happened because my normal 3DS StreetPassed my recording 3DS. The 3DS EO games use StreetPass to share guild cards.
The great thing about Guild Cards in EO2U is that you can trade for whatever Grimoires the selected character has. For example, if I wanted Peerless Combo level 10 from Sapph there, I could trade for it like I'd trade for a Grimoire from Grimoire Trade.
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SYSTEM: The vivid scarlet of the forest around you reminds you of flames, but that's little more than a visual effect... What could explain this heat!? The intense temperature seems to be coming from the door directly in front of you. What lies beyond this door...? Once you are ready, open the door, and proceed forward!
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SYSTEM: Deep inside the hidden woods, the passage surrounded by tall, crimson walls is as hot as flames... The dirt beneath your feet is burning hot, and the air further ahead is hazy and flickering... The geothermal abnormalities discovered on the south of the 9th floor must have originated from here. Your quest will be complete once you make a thorough search here to discover the cause.
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SYSTEM: It is a round red tablet, roughly the size of your arm. You have no idea if it will come in handy, but there's no reason not to take it.
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SYSTEM: You don't find anything else that could be useful. This would be a good place to end the investigation for now.
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Hamao Primes restore 200 HP and 40 TP to one target. Blech.
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Finishing Old scars, flaring anew unlocked this quest.
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I send the Byeahs to get the required items, and head off to 16F after.
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SYSTEM: Inside, a male winged one is looking around the room, as if looking for something. When he finally notices your presence, he gives you a glance, greeting you briefly.
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SYSTEM: You are surprised by his bizarre attitude, but return his greeting. The man continues almost instantly...
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SYSTEM: The questions come so rapidly that you have no time to answer any of them. The man laughs...
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SYSTEM: You think back to the quest you accepted at the bar... You agreed to take an axe to the sharpener in the Labyrinth. This must be the man. You tell him the details of the quest, and await his response.
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SYSTEM: He takes the axe and checks its blade with his finger, then sits down to begin his work.
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SYSTEM: The eccentric sharpener sounds somewhat disappointed as he hands you the freshly sharpened axe.
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SYSTEM: You recall the sword you picked up from the sixth stratum...and are mildly surprised he saw it through your bag.
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SYSTEM: The sharpener waves his hand in farewell, then promptly lays down on the forest floor without further explanation. At any rate, your quest should be complete now. All that remains is to bring the axe back and report to Cass.
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I'm running out of things to say about levels.
Oh, Jackie learned Double Action since we last saw her. It gives attack skills a chance to activate twice, for no extra TP cost. It doesn't stack with Action Boost, unfortunately, but it's still one of the better passives for damage dealers. It averages out to the same bonus as stuff like Phys/Elem ATK Up, but admit it, it's more fun watching a skill activate twice.
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Well, no sense putting it off. Let's start 26F.
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Veterans of EO3 might be getting bad flashbacks right now. Welcome to no map sections. While you're in these sections, your position is not shown on the map, discovered tiles are not updated, and if you have auto-pan enabled, like I do, it does not work in these rooms. And, no, zooming out and zooming in on the map does not work--Atlus wised up to that after EO3.
Unlike EO3's no map sections, however, EO2U's are not unconditional.
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That thing emitting fog is an Icy Bulb, and they are what cause the no-map effect.
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Icy Bulbs aggro on you when you get close to them, and will actively run away from you. How do you solve this, you're probably asking?
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You run into a FUCKING DINOSAUR
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Mokele-mbembe
HP: 2396, STR: 58, TEC: 57, VIT: 44, AGI: 48, LUC: 42
Skills:
- Electric Impact: Does nothing for one turn. Can be interrupted by Blast Grenades, which will stop the skill and stun the enemy for one turn. Uses the head. Deals 10 instances of 90% ranged TEC-based Volt damage to random targets. Can hit the same target more than once. Attempts to stun hit targets, with a 40% base chance. Has an 800% speed modifier and 99 base accuracy.
- Normal:
Blue Skull. 65% chance. 2360 en. 1 needed to make
Blue Mail (+71 DEF). 10 needed to make
Solar Claw (+162 ATK). 30 needed to make
Sky Metal Helm (Ronin ultimate non-body armor; +53 DEF, +20 HP, +2 STR). 3 Squirming Vines and 3 Blue Skulls needed to make
Field Armor (+80 DEF). 5 Blue Skulls and 3 Golden Horns needed to make
Land Saker (+155 ATK).
"Metal-plated skull emitting blue light. It improves the grade of other metals."
- Conditional:
Petrified Scale (Kill with petrification). 100% chance. Sells for 7070 en. 1 needed to make
Berserker Mail (Landsknecht ultimate armor; +108 DEF, +15 HP, +3 STR).
"A hard purple scale from a petrified dragon. Now stone-hard, it can make stronger armor."
- Ingredient:
Kaiju Round Tip. 3-4 given. 5 needed to make Orange-Sauce Kaiju Steak (Western Food 6; all stats +5). 4 needed to make Twice-Cooked Meat (Chinese Food 6; 5% chance to revive dead party members at end of turn). 5 needed to make Sumo Chanko Pot (Japanese Food 6; all Grimoire levels +2).
"Rare inner loin meat."
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Disable resistances:
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Don't let its size fool you, this is one of the swiftest forest fiends!
Mokele-mbembes are a threat if you let them live past the first turn. Good thing that 2396 HP is pretty piddly for this point in the game--at the very least, multiple damage dealers can kill it in one go.
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It literally didn't get a chance to act.
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Anyway. It's hard to tell here, but I chased the Icy Bulb into a crevice, where it is stuck--it will not move towards me.
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Which lets me fight it.
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Icy Bulb
HP: 4577, STR: 78, TEC: 83, VIT: 60, AGI: 44, LUC: 61
Skills:
- Inflate: Telegraphs that the Icy Bulb is about to use Frost Bomb.
- Frost Bomb: Uses the head. Used at the end of the turn. Deals 250% ranged TEC-based Ice damage to the entire party. Kills the Icy Bulb after use. Has 150 base accuracy.
- Normal:
Frosted Hull. 50% chance. Sells for 2400 en. 1 needed to make
Snow Shoes (+27 DEF, +20 TP, +10% Ice resistance, can be equipped by Beasts). 4 needed to make
Ice Whip (+153 ATK, normal attacks become Cut+Ice).
"Highly elastic hull imbued with cold. Grants chilling power to crafted weapons."
- Conditional:
Eternal Hide (Kill after turn 10). 100% chance. Sells for 4000 en. 1 needed to make
Angel Robe (Medic ultimate armor; +75 DEF, +3 TEC, +3 VIT).
"Plant matter carefully aged with no singes. The older, the better it feels."
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Disable resistances:
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It looks like a balloon, but inside, it stores icy gases ready to be spewed out.
Icy Bulbs are completely trivial to kill. Ice Wall completely nullifies Frost Bomb and you'll always know when it's happening.
Getting that conditional without a Hexer is another story. With a Hexer, you can chain together a combination of disables and easily ensure that the battle will go on long enough. Without that, though, getting the battle beyond 10 turns is almost entirely luck.
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The battle was completely uninteresting. The Icy Bulb literally did nothing but attack.
I'm not even trying for the conditional with this party, I'm gonna come back later with Sophie.
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Once you've killed all of the Icy Bulbs in a room, the fog will dissipate.
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I've literally run out of things I want on Phoebe, honestly.
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I don't have the patience to kill the Icy Bulb for such a simple room.
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Oh, yeah, Icy Bulbs respawn after one day. Wooooooooooooooooo.
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It's really hard to show these rooms, honestly, since the entire gimmick is stumbling around blindly until you kill the Icy Bulb.
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The chest has an Asterius spawn point right in front of it.
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Too bad these things aren't that hard to fight.
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Postgame level ups are really fun.
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The name might be confusing you--this thing has Reverb on it.
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Look at all that blind stumbling I saved you from.
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Damage tiles are back! And they deal a whopping 50 per step this time.
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I wish I could say something interesting about that room, but I can't. C'est la vie.
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You can really badly hurt yourself by trying to walk in that room with the fog.
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Asterius spawn points in random areas will start showing up more from here on out.
In this room, the only ways forward involve walking in front of the spawn. Choose your path wisely!
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Trying to do that without walking over the thorns is an exercise in frustration, since Asterii don't care about damage tiles.
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Here's a chop point.
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Seriously, just look at this mess.
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We're done with the floor, at least.
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Tally-ho, back in time--er, to town we go!
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No-one has any new dialogue, since killing Golem was technically the trigger for 27F dialogue and quests.
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Meaning this is the end for this update.
Next time: 27F.